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Challenge Days

Challenge Days provide an exciting and engaging way for students across a class, a year group or even the whole school to work together and use their essential skills. They’re an ideal opportunity to involve parents, too.

The challenges include everything you need to make the day a success, with videos to launch each section, as well as support from us on the day.

Check out some recent Challenge Days and examples below.

Early Years (age 3-5) - Up to Step 0 – each challenge focuses on four essential skills
Learners explore how people send messages and make a greetings card.
Learners imagine they are travelling to a moon, creating animals and houses.
Learners explore how we make decisions through voting.
Learners become detectives and solve a mysterious crime.
Learners explore the Arts and create anew place to celebrate creativity.
Learners design and make a new type of transport for land, sea or air.
Learners design a computer game set in their very own community.
Learners design a new sport based on football.
Primary (age 5-11) - Steps 1-6 – each challenge focuses on all eight essential skills
Learners explore how people send messages and make a greetings card.
Learners imagine they are travelling to a moon, creating animals and houses.
Learners explore how we make decisions through voting.
Learners become detectives and solve a mysterious crime.
Learners explore the Arts and create anew place to celebrate creativity.
Learners design and make a new type of transport for land, sea or air.
Learners design a computer game set in their very own community.
Learners design a new sport based on football.
Career focus Learners explore how essential skills relate to a range of careers and industries.
KS3 (age 11-14) (Steps 7-9)
Exploring a range of careers by designing a new society on a distant moon.
KS4-5 (age 14-18) (Steps 10-12)
Developing the skills to perform well in a range of professional situations.
KS4-5 (age 14-18) (Steps 10-12)
Reflecting on their own skills and the careers they are interested in pursuing
Entrepreneurship Learners explore how essential skills relate to entrepreneurship.
KS3 (age 11-14) (Steps 7-9)
Focusing on branding and marketing by setting up a merchandise company.
KS4-5 (age 14-18) (Steps 10-12)
Linking maths and enterprise by designing a new chocolate brand.
KS4-5 (age 14-18) (Steps 10-12)
Thinking about community needs and innovative solutions.
Industry Focus Learners explore how essential skills relate to a specific career or industry.
KS3-5 (age 11-18) (Steps 7-15)
Learning about democracy, setting up a political party and competing in elections.
KS3-5 (age 11-18) (Steps 7-15)
Exploring the legal process, and thevarious careers in law.
KS3-5 (age 11-18) (Steps 7-13)
Simulating a career in finance and seeing maths as essential in the world of work.
KS3-5 (age 11-18) (Steps 7-13)
Exploring different areas of constructionand related careers.
Career focus Learners explore how essential skills relate to a range of careers and industries.
KS4-5 (age 14-18) (Steps 10-12)
Developing the skills to perform well in a range of professional situations.
KS4-5 (age 14-18) (Steps 10-12)
Reflecting on their own skills and the careers they are interested in pursuing
Entrepreneurship Learners explore how essential skills relate to entrepreneurship.
KS4-5 (age 14-18) (Steps 10-12)
Linking maths and enterprise by designing a new chocolate brand.
KS4-5 (age 14-18) (Steps 10-12)
Thinking about community needs and innovative solutions.
Industry Focus Learners explore how essential skills relate to a specific career or industry.
KS3-5 (age 11-18) (Steps 7-15)
Exploring the legal process, and thevarious careers in law.
KS3-5 (age 11-18) (Steps 7-13)
Simulating a career in finance and seeing maths as essential in the world of work.
KS3-5 (age 11-18) (Steps 7-13)
Exploring different areas of constructionand related careers.

Recent Challenge Days

Check out some of the brilliant work building skills on Challenge Days.