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Projects

Lots of schools are using our projects as a way to support learners with additional needs. These are fully-resourced projects with 10 hours of learning. Projects focus tightly on just three essential skills each and bring learning to life with an exciting big question.

Check out examples below.

Browse Projects

Up to Step 0
Learners explore their learning environment and set up a treasure hunt.
Learners design and plant their own garden, culminating in a child-led tour of the space.
Learners explore different foods and set up their very own teddy bears’ picnic.
Step 0
Learners think about what makes them special by re-creating themselves as superheroes.
Learners design, make and advertise their own baked goods in a pop-up bakery.
Learners design and make a fashion item. The project culminates in a fashion show.
Steps 0-1
Learners set up and run a delivery service within their community.
Learners create an exhibition of art work and give tours to parents and other learners.
Learners create a fundraising event to support a charity of their own choice.
Steps 1-2
Learners work to raise awareness of 'green' issues within their community.
Learners set up a small café or food stand to promote healthy eating
Learners think about the needs of others by creating a dream community space.
Steps 2-3
Learners explore environmentalism by designing and pitching their own eco-toy.
Learners organise a food fair to launch their very own cookery book.
Learners develop a healthy living campaign to promote wellness in their community.
Steps 3-4
Learners promote reading in their community by creating a reward scheme + reading area.
Learners create their own confectionery brand and pitch it to an audience.
Learners explore the world of graphic design before designing a new product.
Steps 4-5
Learners research and present news articles, podcasts or broadcasts.
Learners deploy their numeracy skills to design a board game for younger learners
Learners explore different fitness classes and create their own to deliver in the community.
Steps 5-6
Learners apply maths to design a new building; creating and sharing a 3D model.
Learners explore entrepreneurship and launch their own businesses that provide a service.
Learners explore legal professions and take on one of three criminal cases.